61 min read
AUSPICES: PHILODOX GIFTS


Source Material: Werewolf: The Apocalypse 20th Anniversary, Onyx Publishing

Philodox - the Half-Moon are Judges and Mediators in Garou society. They usually are the leaders in time of peace.

The half moon is balance and duality, standing between two worlds. The Garou is both wolf and human, flesh and spirit, fury and wisdom, savage and savant. The Philodox embraces this duality, attempting to harness it with balance. 

The Half Moon acts as counselor, mediator and law-keeper to his pack. Where the Ragabash must question the laws, the Philodox must interpret them, finding the wisest answer out of many.

Half Moons are called to judge, for better or for worse. It is their task to set punishment when the Garou stray from the path, and to determine when a werewolf’s actions are particularly meritorious. 

They are frequently leaders in times of peace, but often cede command to Ahroun or Galliards when war breaks out.


Beginning Free Gifts: Philodox Level 0

These are the "free gifts" that all characters born under the Philodox Auspice automatically receive at startup at no additional XP cost. 

  • Fangs of Judgment
  • Persuasion
  • Scent of the True Form
  • Truth of Gaia

Stereotype

Buried so heavily in his role as impartial judge and jury, the Philodox may seem aloof, even surprisingly cold-blooded for a werewolf. Those born under the waxing Half Moon may seem unusually serene and disaffected, their emotions only emerging when their Rage comes to a boil. 

The waning-moon Philodox is more incisive and judgmental, his all-seeing eye always carefully watching his packmates and colleagues for any departure from the expected. The Half Moons’ opinions are somewhat feared, yet highly respected — a word of praise or condemnation means much coming from those born to see both sides of every struggle.



PHILODOX GIFTS

◎◎◎: RANK 0 PHILODOX - Fangs of Judgement (Buff)

  • Base Roll: n/a
  • Energy/Gnosis Cost: 0
  • Damage: 0
  • Mods: Passive
  • Duration: n/a
  • Resist: n/a
  • Permanent:
    • +5 Physical Attack
    • 2 Bite Attacks per action

Description:
It is the responsibility of the Philodox to not only give judgement, but punishment as well for those who have violated their responsibilities to Gaia. This Gift causes the Garou's claws and fangs to burn with the righteous power of the law. This Gift is taught by a Wolf Spirit.

System: 
This is a Passive Gift, always active, and does not require the use of Gnosis or a successful roll to activate. The Philodox can Bite Attack twice in a single action


◎◎◎: RANK 0 PHILODOX - Influence (Buff)

  • Base Roll: 75
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Persuasion, Mental Skill
  • Duration: Scene
  • Resist: n/a
  • Permanent Affects: None
  • Temporary Bonus: When dealing with any type of natural animal.
    • +10 Persuasion

Description:
Having a way with words and speaking with others can take a Garou far in this world without resorting to physical altercations. This Gift allows a Garou in Homid form to become more persuasive, or more intimidating, when dealing with others The Philodox's words can lend a great deal of meaning and credibility to his/her/their statements. An ancestor-spirit teaches this Gift.

System:
The Player spends 2 points of Energy/Gnosis and makes a successful roll. For the duration of the scene, the Character receives a Temp bonus of +10 Persuasion/Intimidation. If successful, the Storyteller may also reduce the difficulties of all Social rolls or difficulty questioning a hostile witness during the scene as well. With this Gift activated, a werewolf could win arguments with hard line opponents, or cause a cold-hearted psychopath to relent (at least for a little while). 


◎◎◎: RANK 0 PHILODOX - Scent of the True Form (Physical Skill)

  • Base Roll: 0
  • Energy/Gnosis Cost: 0
  • Damage: 0
  • Mods: Passive
  • Duration: Permanent
  • Resist: n/a
  • Permanent Affects: None

Description:
This Gift allows the Garou to sense the true nature of a single person or being. This information is detected through scent that goes past what is seen and identifies the person or being by their own natural scent. A Dog Spirit teaches this gift.

System: 
Passive. This Gift is always active, allowing the Garou to instantly tell if someone is a werewolf. The Garou may also automatically sense any other type of being (Vampire, Fae, other shapeshifter, etc.) IF they have learned the scent previously. 

For Example: The Garou using this gift attempts to Scent the True Form of a being who happens to be a Vampire. But having never been exposed to the scent of a Vampire, the Garou is unable to identify the being, but he does know the being is not a werewolf or any other previously learned scent in which he is familiar. He will also able to know that this being is new to him. And IF the Garou discovers that the being is a Vampire, he will remember it and be able to use the experience for future identifications.


◎◎◎: RANK 0 PHILODOX - Truth of Gaia (Mental Skill)

  • Base Roll: 60
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Intuition, Occult
  • Duration: Scene
  • Resist: n/a
  • Permanent Affects:
    • +5 Mental Attack

Description:
As judges of the Litany, the Philodox have the ability to tell if others have spoken the truth, or have spoken lies. A Gaffling of Falcon teaches this Gift.

System: 
The Player spends 2 Points of Energy/Gnosis and makes a successful roll. This Gift only reveals whether the Target is speaking the truth (as they honestly believe it) or not. It does not give the Gift User any additional insight as to what the truth is, or how much of what was said was a lie or truth. How a question is asked can make all the difference in getting to the bottom of learning the truth.



◎◎◎◎◎: RANK 1 Philodox - Fangs & Claws (Buff)

  • Base Roll: 60
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Physical Skill
  • Duration: Scene
  • Resist: n/a
  • Permanent Affects: None

Description:
The lack of natural weapons at a Garou's disposal while in human form is of great concern. It's no wonder that a Lupus Garou so keenly senses the sheer vulnerability and inherent weakness of the Homid shape. This Gift is taught by a Wolf or Mountain Lion Spirit.

System: 
The Player spends two points of Energy/Gnosis and makes a successful roll. This Gift allows the Garou to manifest sharp claws and fangs while still in Homid form. It can only be used while in human form and lasts for the duration of the scene, or ends sooner if the Garou deactivates it himself. 


◎◎◎◎◎: RANK 1 PHILODOX - Falling Touch (Physical Attack)

  • Base Roll: 60
  • Energy/Gnosis Cost: 2
  • Damage: 5
  • Mods: Athletics/Reflexes, Physical Attack
  • Duration: One Action
  • Resist: Physical Defense, Athletics/Reflexes
  • Permanent Affects: 
    • +1 Physical Attack

Description:
This Gift allows the Garou to send a foe sprawling with but a touch. Any aerial spirit can teach this Gift.

System: 
The Character touches the Target. It can be as light as a hand on a shoulder, or as hard as a punch in the face. 

The Player then spends 2 Points of Energy/Gnosis and makes a successful roll. If the Target fails to resist, the Target is thrown to the ground in a prone position and must take an action during their own turn to again stand. 

Using this gift counts as an action; activating this Gift to send a Foe sprawling to the ground and then striking a him are two separate actions.

Another Example: Philodox A successfully uses a punch attack, striking Garou B. If Garou B fails to resist, he takes the damage. But this also counts as a "Touch." On Philodox A's next action (or turn if he only has one action per turn) he can roll for "Falling Touch." Garou B will then need to roll to resist or be thrown to the ground.


◎◎◎◎◎: RANK 1 Philodox - Moon Lore (Buff)

  • Base Roll: 60
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: OCC
  • Duration: Scene
  • Resist: n/a
  • Permanent Affects:
    • +1 Mental Skill

Description:
The werewolf can learn under which phase of the moon another was born under. Although this Gift can determine Auspice, this Gift gives no indication as to whether the subject is a werewolf, or even if it is supernatural in any way. Any Moon Spirit can teach this gift.

System: 
The Player spends one point of Gnosis and makes a successful roll. The Garou will know under which phase of the moon a being was born.


◎◎◎◎◎: RANK 1 Philodox - Sense Mental Trauma (Mental Skill)

  • Base Roll: PASSIVE
  • Energy/Gnosis Cost: 0
  • Damage: 0
  • Mods: Passive
  • Duration: Permanent
  • Resist: n/a
  • Permanent Affects:
    • +1 Mental Skill

Description:
The Philodox have a sharp sense for those whose minds have been damaged by trauma or supernatural forces. This comes off as if it were a scent, which is different if the damage occurred through trauma or supernatural influences. A Lune teaches this Gift.

System: 
This is a Passive Gift and does not take Gnosis or a successful roll. Taking a turn to focus, the Garou can sense if a Target suffers from derangement, and can identify the type of derangement by scent. This Gift also allows the Garou to sense those under the influence of Delirium, and at what stage. This includes any supernatural altering of a person's memories, personality, or other type of influence that affects the mind.


◎◎◎◎◎: RANK 1 Philodox - Omen of Truth (Mental Skill)

  • Base Roll: 60
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Intuition Occult
  • Duration: Scene
  • Resist: n/a
  • Permanent Affects:
    • +1 Mental Skill

Description:
The Philodox are often called upon to make difficult decisions. Unfortunately, things are not always so clear cut or black and white. In these cases, the Philodox meditates or takes a moment to look around for an omen, such as a falling leaf, a fluttering butterfly or other tell tale sign to the answer he seeks. An Owl Spirit teaches this Gift.

System: 
The Player spends 2 Points of Energy/Gnosis and makes a successful roll. The Storyteller will give the player a hint to the answer he seeks. If botched, the Storyteller will also give the Player the hint he seeks...albeit a possibly erroneous or deceptive one. Or it could be the truth.



◎◎◎: RANK 2 Philodox - Call to Duty (Mental Skill)

  • Base Roll: 70
  • Energy/Gnosis Cost: 5
  • Damage: 0
  • Mods: Occult, Persuasion
  • Duration: See System
  • Resist: n/a
  • Permanent Affects: None

Description:
Any minor spirit the Garou knows by name can be called upon to serve him. The werewolf uses one point of Gnosis to summon and command the spirit, calling it by name. If successfully summoned, the spirit can execute one command before departing after it fulfills the request. If the Garou is of Adren Rank or higher (and the roll is a natural 80+), he/she/they can summon one Elemental Spirit within one mile to protect or assist the Silent Strider, even if the Strider does not know its name. An Incarna avatar teaches this Gift.

System: 
The Player spends 5 Points of Energy/Gnosis and makes a successful roll. If the Character knows the name of a minor spirit, he/she/they can summon it to perform tasks, such as search an area for a lost cub or stand watch and notify the Garou should anyone approach. Once the task is complete, the spirit returns to the spirit realm. The minor spirit cannot fight for or defend the Silent Strider and will vanish if attacked.

Any Philodox of Adren Rank or higher that rolls a natural 80+ will automatically summon an Elemental Spirit (Storyteller's choice of which Elemental Spirit answers the call, but the Player will play the Elemental Spirit and make its rolls.)


◎◎◎◎: RANK 2 Philodox - King of Beasts (Mental Skill)

  • Base Roll: 80
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Primal Urge, Occult
  • Duration: Scene
  • Resist: None
  • Permanent Affects:
    • +1 Mental Skill

Description:
A Philodox's authority extends past the Garou and into the realm of natural beasts. Such is his/her/their power of authority to command the loyalty of any specific animal within 100 feet of the Garou. The animal will follow the Philodox's commands willingly and unconditionally for the length of the scene. The animal will attack, defend or perform a task it is physically capable of performing. A Lion Spirit teaches this Gift.

System: 
The Player spends 2 Points of Energy/Gnosis and makes a successful roll. The animal must be within 100 feet of the Philodox for this to be effective. This only applies to natural animals and does not effect supernatural or spiritual animals. (See the Bestiary for Animal Stats.) The term of service lasts one scene, after which the animal will return to its natural territory and activities.


◎◎◎◎: RANK 2 Philodox - Realm of Wisdom (Mental Skill)

  • Base Roll: 60
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Intuition Occult
  • Duration: Scene
  • Resist: None
  • Permanent Affects:
    • +1 Mental Skill

Description:
When in Rome, do as the Romans do, is a wise proverb when wishing to blend in like a native and how not to attract unwanted attention. And following the laws of a realm is the best way to go. This Gift is particularly helpful if a Garou finds themselves in an unfamiliar realm where the laws governing that realm are not always obvious. When this knowledge is critical, a Philodox needs to take a shortcut. By channeling the wisdom of a realm’s spirits, the Philodox can intuitively guess important facts about the realm. This Gift is taught by an ancestor-spirit.

System: 
The Player spends 2 Points of Energy/Gnosis and makes a successful roll. This Gift works in any realm, altered reality, parallel dimension or zone. What the Player rolls determines how many laws of the land the Character will learn. 

The higher the dice roll, the more relevant facts about the realm can be learned, to a maximum of five laws or important information. The Storyteller determines which facts are most relevant; for example, if the Player gains only one success in the Abyss, the Storyteller might feel that the most important fact is “don’t fall in; if you fall into the Abyss, you’re lost forever.” This Gift functions only once per visit to any given realm, and doesn’t prevent redundancy; a Philodox might “learn” the same fact twice in successive visits to a realm.

Roll Chart:

    • 70-79: One Law
    • 80-85: Two Laws
    • 86-89: Three Laws
    • 90-95: Four Laws
    • 96+: Five Laws

◎◎◎◎: RANK 2 Philodox - Strength of Purpose (Buff)

  • Base Roll: 60
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Primal Urge
  • Duration: n/a
  • Resist: n/a
  • Permanent Affects: 
    • +1 Mental Skill

Description:
This Gift gives the Garou a new resolve from within his/her/their deepest reserves. A Wolf Spirit teaches this Gift.

System: The Player spends 2 Points of Energy/Gnosis and makes a successful roll. The Garou gains 2 points of both Temp and Permanent Rage. This Gift requires a full turn to activate.


◎◎◎◎: RANK 2 Philodox - Command the Gathering (Mental Skill)

  • Base Roll: 80
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Primal Urge
  • Duration: Scene
  • Resist: Willpower
  • Permanent Affects: None

Description:
Gaining the attention of all in attendance around him, the Philodox loudly claps his hands, strikes a klaive to a shield, or some other attention-getting demonstration. Until the Philodox has had his say, none may depart or interrupt him. A Lion Spirit teaches this Gift.

System: 
The Player spends one point of Energy/Gnosis and makes a successful roll. All in attendance will fall quiet and listen. Any individual who wishes to interrupt the Philodox or walk out before he has finished speaking must roll to resist vs Willpower to do so. 

NOTE: This attempt to resist can be done every other turn.



◎◎◎: RANK 3 Philodox - Divided Heart (Mental Attack)

  • Base Roll: 70
  • Energy/Gnosis Cost: 0
  • Damage: 0
  • Mods: Persuasion
  • Duration: Scene
  • Resist: Primal Urge
  • Permanent Affects: None

Description:
A Garou's heart is by his nature filled with Rage. Oftentimes, when his rage reaches a point at which he can no longer control his actions, the Garou may act in ways that are not in the best interest of his Sept, or himself. This Gift allows the Philodox to briefly hold back another Garou's fury. This is often times initiated by the Philodox using calming words. At this point reason will do little good, but it is more the sound of the voice that will help bring the Target back under his own control.

System:
The Player spends 2 Points of Energy/Gnosis and makes a successful roll. If the Target fails to resist, then his Permanent and Temporary Rage is pushed to 10 and resets to 0. If the Target is already overtaken by Frenzy, then the Garou will immediately come out of the Frenzy.


◎◎◎: RANK 3 Philodox - Find Weakness (Mental Skill)

  • Base Roll: 70
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Alertness, Mental Skill
  • Duration: Scene
  • Resist: n/a
  • Permanent Affects:
    • +1 Mental Skill

Description:
The Philodox is a master of judgement and observation. And this skill even extends to the battlefield. By watching an opponent and how he fights and moves, the Philodox can judge his strengths and access any weaknesses. A Snake Spirit teaches this Gift.

System: 
The Player spends 2 Points of Energy/Gnosis and makes a successful roll. How high of a number the Player rolls determines how observant the Character is and what advantages he/she/they have gleaned through their observations. This advantage lasts for one scene.

Roll Chart:

  • 1-49: You've learned nothing you didn't already know.
  • 70-78: You've noticed a weakness in the opponent's method of attack and gain +5 to your Physical Defense.
  • 79-85: You've also noticed there is a weakness in the opponent's defense and gain +5 to Physical Attack and Physical Defense.
  • 86-99: You also notice that the opponent's armor or natural defenses have a particular weakness that you can exploit, giving you an additional +2 HP damage, in addition to a +5 to both Physical Attack and Physical Defense.
  • 100+: Your observations have provided you with a great deal of useful information. You get a +10 Attack, +15 Defense, and hit for an additional 10 HP of damage.

◎◎◎: RANK 3 Philodox - Flow Like Water (Physical Skill)

  • Base Roll: 70
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Physical Skill, Primal Urge
  • Duration: Scene
  • Resist: n/a
  • Permanent Affects:
    • +2 Physical Skill

Description:
As the tender reed bends in a torrent of water, so too does the Philodox flow past a foe's attack, or bypass his defenses. The Garou has learned there is a natural balance to both Physical Offense and Physical Defense that puts them in perfect harmony. A Water Elemental teaches this Gift.

System: 
The Player spends 2 Points of Energy/Gnosis and makes a successful roll. For the length of one scene, the Garou can bring his Attack and Defense bonuses to an equal level, whichever is the higher. 

For Example: If the Garou has a +5 in Physical Defense, but a +30 in Physical Attack, for the length of the scene he will have a +30 in both Physical Defense and Physical Attack.

Cooldown: This Gift can only be used, or attempted, once per scene.


◎◎◎: RANK 3 Philodox - Mental Speech (Mental Skill)

  • Base Roll: 70
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Mental Skill
  • Duration: Scene
  • Resist: n/a
  • Permanent Affects: 
    • +1 Mental Skill

Description:
This Gift allows the Garou to mentally communicate, even over vast distances. The Garou must either know the target personally, or have something personal that belongs to the target, such as a lock of hair, a necklace or ring, etc. An Owl Spirit teaches this Gift.

System:
The Player spends 2 points of Energy/Gnosis and makes a successful roll. The Character may hold a mental conversation with a Target up to 50 miles away. This is not a mindreading Gift. Treat it as if you were speaking over the phone to someone, but in this case the conversation is non verbal and takes place in the thoughts of both people. During roleplay, communicate using IMs (Instant Message).

NOTE: This Gift is one of the very few exceptions to being allowed to call for help by using IMs.


◎◎◎: RANK 3 Philodox - Scent of the Oath Breaker (Mental Skill)

  • Base Roll: 0
  • Energy/Gnosis Cost: 0
  • Damage: 0
  • Mods: Passive
  • Duration: Passive. Always active.
  • Resist: n/a
  • Permanent Affects:
    • +1 Mental Skill

Description:
An oath sanctified by a Philodox is a serious matter. This Gift grants the judges of the Garou Nation the ability to know when an oath has been broken and to track down the oath breaker to bring him/her/them to justice. A Dog Spirit teaches this Gift.

System: 
This is a Passive Gift, is always active/available to use, and does not require the use of Gnosis or a successful roll to activate.

The Philodox Garou may sanctify any oath or promise he personally witnesses, no matter how formal or informal. If at any point in the future the oath is broken, the Philodox immediately becomes aware. All rolls the Philodox makes in tracking the Oath Beaker by scent are done at a +20 modifier.


◎◎◎: RANK 3 Philodox - Sense Balance (Mental Skill)

  • Base Roll: 0
  • Energy/Gnosis Cost: 0
  • Damage: 0
  • Mods: Passive
  • Duration: Passive
  • Resist: n/a
  • Permanent Affects:
    • +2 Mental Skill

Description:
The Philodox has a natural attunement with the forces of balance in both the world and individuals. This Gift allows the Philodox to detect an overabundance of any of the prime forces of the universe, allowing him to identify the ruling force whether Wyrm, Wild or Weaver. It can point out a Bane manifestation in a specific location, or the predominate nature of another. 

System:
This Gift is Passive and does not require the use of Gnosis or a successful roll. However, it does require meditation and focus, and cannot be used during combat. The Garou can sense the balance of the Wyrm, Wild or Weaver in a place, a person, or an object. Sensing the Wyrm gives the Garou an oily, unclean, and vile feeling. The Weaver feels cold, unyielding, and without emotion. While the Wyld feels warm, trembling, and mysterious.


◎◎◎: RANK 3 Philodox - Wisdom of Ancient Ways (Mental Skill)

  • Base Roll: 50
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Occult
  • Duration: n/a
  • Resist: n/a
  • Permanent Affects:
    • +1 Mental Skill

Description:
The Garou maintain a form of racial and subconscious accessibility to their ancestors through deep meditation. Using this Gift, the Garou can tap into these deep memories to remember ancient facts and lore. An Ancestor Spirit teaches this gift.

System: 
The Garou Character meditates for at least two full turns. The Player then spends 2 Points of Energy/Gnosis and makes a successful roll. The roll the Player makes determines how much information the Character will receive from the Storyteller. For each level of success, the information gets more detailed and less cryptic.

Roll Chart

  • Roll:1-49: The Ancestor you are trying to reach is not available. Please hang up and try again later. Have a nice day.
  • 50-60: You connected with one or more ancestors. However, the information is somewhat cryptic and up to interpretation.
  • 61-80: The Information you receive is  fairly straightforward, but rather general in nature.
  • 81-90: The Information contains several specific details that are helpful to the Garou using this skill.
  • 91-99: The Information is complete, detailed and gives the Garou what he/she/they needs to know.
  • 100+: The information is highly detailed and contains all the information the Garou seeks, plus other very helpful information.

◎◎◎: RANK 3 Philodox - Words and Truth (Mental Skill)

  • Base Roll: 60
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Primal Urge
  • Duration: Scene
  • Resist: Willpower
  • Permanent Affects:
    • +1 Mental Attack

Description:
The Philodox is a mediator and judge, but he/she/they is also an investigator. This Gift allows the Philodox to reveal any emotions and opinions that exist between two people. Oftentimes it is helpful in quickly getting to the core of a disagreement, though it can reveal emotions or opinions that a party may not wish to expose, or even ones in which they were not entirely aware. Caution should be used when employing this gift. There is little in the way of discrimination regarding which emotions or opinions that may be revealed. An Ant Spirit teaches this Gift.

System: 
The Player spends 2 Points of Energy/Gnosis and makes a successful roll. The Philodox whispers the name of the person with whom the Target has a relationship. If the Target fails to resist, the Philodox will immediately know every emotion and thought toward that person the Target has for the length of one scene. 

These emotions feel as if they are real to the Philodox as he/she/they is experiencing them. It is wise for the Philodox to avoid the person to whom these emotions are directed for as long as the effect lasts, (at least one full OOC day) or risk acting on these borrowed emotions. 

NOTE: This Gift lasts for up to an entire scene, but can be discontinued earlier if the Philodox wishes to end it.



◎◎◎: RANK 4 Philodox - Float Like Air (COUNTER)

  • Base Roll: 80
  • Energy/Gnosis Cost: 3
  • Damage: 15 HP
  • Mods: Physical Defense, Athletics/Reflexes
  • Duration: n/a
  • Resist: n/a
  • Permanent Affects:
    • +1 Initiative

Description:
Much like the skill Flow Like Water, the Garou's innate sense of balance creates such harmony in his movements that they become as smooth and as seamless as a warm summer's breeze through the trees. Because there is no waste of motion or effort, the defending Garou gains an instant retaliatory attack action that delivers a powerful and irresistible damage.  In essence, he gains both a defensive AND an attack action in the same defensive move. A Porcupine Spirit teaches this Gift.

System: 
When physically Attacked, click the purple COUNTER button at the bottom of the pop-up menu. This will open your Counter Defense Menu where you can select Float Like Air. The Player spends 7 Points of Energy/Gnosis and makes a successful roll. Unlike Street Fighter Martial Arts Counter Moves, all Garou Counter Moves only require that the Garou Player roll high enough to execute this move. It does not require the Player to roll higher than your Attacker's roll.

If successful, the Garou avoids taking any damage and the Attacker suffers 15 HP of unresisted Damage. If the Player fails his defensive roll, then he takes whatever damage his Attacker delivers, plus he cannot use this Gift again for the duration of the scene.


◎◎◎: RANK 4 Philodox - Reality's Path (Mental Skill)

  • Base Roll: 80
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Intuition, Occult
  • Duration: Scene
  • Resist: None
  • Permanent Affects:
    • +1 Mental Skill

Description:
While perception is subjective, a Philodox does not have the luxury of basing judgements on anything but the actual truth. This Gift allows the Philodox to sense if what the subject fully "believes" to be true is actually true, is in fact a deliberate deception to fool the subject, or not actually true at all even though for some reason the subject believes it to be so (for example, the subject does not have all the information related to the situation, or has been given a false memory). A Jaggling of Falcon teaches this Gift.

System: 
The Player spends 2 Points of Energy/Gnosis and makes a successful roll. Based on the number that the Philodox rolls determines how much information he/she/they can glean when using this Gift. This Gift will last for the duration of the scene, or ended earlier if the Philodox wishes to do so.

Roll Chart

  • 1-59: You got nothing, nada. 
  • 60-79: You are able to determine if the subject was deliberately mislead in the information they give. OR, if the subject is telling the truth. 
  • 80-89: You are able to determine if the subject was mislead in their belief, if the subject is deliberately being misleading, OR if the subject is deliberately not telling the truth. PLUS you are able to discern the real truth behind any lies told to or by the the subject.
  • 90+: You are able to determine if the subject was mislead in their belief, if the subject is deliberately being misleading, OR if the subject is deliberately not telling the truth. PLUS you are able to discern the real truth behind any lies told to or by the the subject, who perpetrated any associated crimes, and who the perp worked for if someone else was behind the "lie."

NOTE: This Gift only works if the subject speaks what he or she truly believes to be the truth.


◎◎◎: RANK 4 Philodox - Rebirth (Mental Skill)

  • Base Roll: 80
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Primal Urge, Occult
  • Duration: Scene
  • Resist: n/a
  • Permanent Affects:
    • +1 Mental Attack

Description:
Like the great feathered serpent Incarna Quetzalcoatl once did, the Philodox sheds his blood over the bones of the fallen to briefly return a being to life. The corpse must have been dead no longer than a number of days equal to the number of the Philodox's Primal Urge points. (5 Primal Urge = 5 days.) 

It should be noted that this ability may be considered suspicious or unnatural by other Garou and should be used sparingly. An Avatar of Quetzalcoatl teaches this Gift.

System:
The Player spends 2 Points of Energy/Gnosis and makes a successful roll. Once the Philodox's blood has been sprinkled over a complete or mostly complete corpse, the blood will begin to fill in the muscles, skin, and any other missing fleshy parts. After three full turns, the corpse will be revived and animated. 

The revived creature or being is loyal to the Philodox for the duration of its existence, but returns to its original state of decomposition at the end of the scene. The creature can obey simple commands, react to attacks and retains its combat abilities, but no longer has a consciousness or will of its own. If used on a sentient being, the reanimated corpse cannot speak and has none of its former memories or skills, operating on base physical instincts only. 

For Example: a reanimated Vampire cannot use any of his/her/their former magical or mental abilities (such as Dominate, Obfuscate or Presence, etc.), but they can still fight and defend with whatever physical abilities and assets they once possessed in life. These would include any mods or abilities associated with Potence, Fortitude and Celerity.

Human corpses return as Zombies. For more information on Zombie stats, visit the Bestiary > Undead. CLICK HERE

NOTE: This Gift cannot be used on the same corpse twice. 


◎◎◎: RANK 4 Philodox - Scent of Beyond (Mental Skill)

  • Base Roll: 70
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Alertness, Occult
  • Duration: Scene
  • Resist: n/a
  • Permanent Affects:
    • +2 Mental Skill

Description:
The Garou can focus all of his senses on one spot with which he is familiar (even an Umbral site). Distance is not a factor. The Garou senses the site from a point of view as if he were standing in the middle of the area. While projected to the location, the Garou cannot effect anything in the scene, nor can he move from the spot he projected to. But he can see, hear, taste, touch, smell. The Gift lasts for the length of two turns.

System: 
The Player spends 2 Points of Energy/Gnosis and makes a successful roll. The Garou Character is then projected to the desired site in real time. The Character is glued to the spot to which they projected themselves and cannot move about a room or area, but must stay in the same place. The Character can hear, see, smell taste and touch but cannot be seen or sensed unless another Character is actively using Auspex. Because the Character has full use of their senses, they are subjected to the limits and weaknesses of those senses. 

For Example: a Character who is projected into a burning room will feel burned by fire and start choking on the smoke. He/she/they will not be able to see due to the smoke, but they can still hear if someone is crying for help. The pain will feel absolutely real, but will not cause physical damage to the Garou's body.


◎◎◎: RANK 4 Philodox - Submit (Mental Attack)

  • Base Roll: 80
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Primal Urge, Mental Attack
  • Duration: Scene
  • Resist: Willpower, Mental Defense
  • Permanent Affects:
    • +1 Physical Defense

Description:
Both the Philodox and Silver Fangs have by nature a commanding presence that compels others who are lower in level to them to submit to their authority. By succeeding in a test of wills, they dominate their opponents. When used on humans, the humans will fall to their knees in submission. Wolves will roll over on their backs and belly to them. Garou will respectfully take a knee with their eyes lowered. The cowed opponent can take no action against the user of this Gift other than submission, unless he is in direct danger. A Lion or Wolf Spirit teaches this gift.

System: 
The Player spends 2 Points of Energy/Gnosis and makes a successful roll. The Target is allowed 2 rolls to resist the submission. If both rolls fail, the Target must submit to the Garou. If either roll succeeds, the the opponent will have successfully refused to submit. 

This Gift cannot be used once combat has started and will have no effect on any Garou who is higher in XP Level or Rank than the Garou using this Gift. The only exception to this are humans and other non Garou.


◎◎◎: RANK 4 Philodox - Take the True Form (Mental Attack)

  • Base Roll: 80
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Primal Urge, Mental Attack
  • Duration: Scene
  • Resist: Willpower
  • Permanent Affects:
    • +1 Mental Attack

Description:
A Philodox who has mastered this Gift has the ability to force a Garou to shift into his true breed form. This Gift is especially useful to abate Frenzy, prevent damage from silver, or as a combative advantage. A Wolf Spirit teaches this Gift.

System: 
The Player spends 2 Points of Energy/Gnosis and makes a successful roll. If the Target fails to resist, he/she/they will instantly shift back to their breed form for at least two full turns before they can choose to shift again. (Shifting will also require a full turn.)


◎◎◎: RANK 4 Philodox - Wall of Granite (Mental Skill)

  • Base Roll: 60
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Primal Urge
  • Duration: Scene
  • Resist: n/a
  • Permanent Affects:
    • +2 Physical Defense
  • Temporary Affects:
    • Create a granite wall that soaks 50HP of damage before crumbling.

Description:
While in contact with earth or rock, the Garou can raise a wall as hard as granite to protect himself.  This wall moves with the Garou, defending him from all angles.

System: 
The Player spends 2 Points of Energy/Gnosis and makes a successful roll. The wall's dimensions are three yards high, two yards long and one yard thick. It can soak 50 HP of physical damage before it crumbles to dust. The wall lasts for a max of one scene, or until it is destroyed by enemy attacks or released back to the Earth by the Garou.


◎◎◎: RANK 4 Philodox - Challenge of Single Combat (Mental Attack)

  • Base Roll: 60
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Persuasion
  • Duration: Scene
  • Resist: Willpower, Mental Defense
  • Permanent Affects: None

Description:
By invoking the name of an epic ancestor, the Garou can force opponents to fight one-on-one according to the tacit rules of fair play. The opponents can launch no surprise attacks, employ no dirty tricks or accept no extra help from comrades or pack mates. However if the Garou using this Gift is the one also issuing or accepting the challenge, he also accepts the same restrictions – neither combatant can break off from the fight until one participant either concedes victory to the other, is rendered unconscious or dies.

System: 
After the character has issued the challenge, the Player spends 2 Points of Energy/Gnosis and makes a successful roll. If the Target fails his/her/their roll to resist, they are forced to forego any unfair tactics and meet the Garou in single combat as described above.

If one of the combatants successfully rolls to resist, then neither are bound by the rules of fair play.



: RANK 5 Philodox - Geas (Mental Attack)

  • Base Roll: 70
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Primal Urge, Occult
  • Duration: (See System)
  • Resist: Willpower (See System)
  • Permanent Affects:
    • +1 Mental Attack

Description:
The Philodox has the ability to place a Geas on a single Target or a group/pack of Targets. This puts them under a sacred oath to obey the Philodox's bidding. The Geas is a compulsion typically placed on a person or group that compels them to perform a task or complete a quest. 

The Geas cannot make a person or group act against their basic instincts, such as jump off a cliff, commit suicide or any other such act. It also cannot make its members attack and try to kill each other, unless of course they are a group of psychotics or werewolves without any tribal or pack bonds. An Incarna avatar teaches this Gift.

System: 
The Player identifies the Target(s) in Local Chat, spends 2 Points of Energy/Gnosis and makes a successful roll. If anyone in the designated group makes their Willpower roll to resist, then the whole group successfully resists the compulsion of the Geas. If the Target(s) fail to resist, the Geas compulsion will last until the task is completed, or until the Target's have lost consciousness or died trying.


: RANK 5 Philodox - Soul's Guilt (Mental Attack)

  • Base Roll: 70
  • Energy/Gnosis Cost: 2
  • Damage: 0
  • Mods: Alertness, Occult
  • Duration: (See System)
  • Resist: Willpower
  • Permanent Affects:
    • +1 Mental Attack

Description:
The Philodox can bring the weight of guilt to the surface, usually manifesting as a dark shadow across the subject's features. The deeper the shadow, the deeper the guilt the Target is feeling. This Gift only registers what troubles the individual. 

For Example: a vigilante may sleep the sleep of the just and have no guilt at all about the rapist he just murdered in cold blood. While a pure soul may have nightmares about telling a packmate a tiny white lie. "I have no idea who ate the last chocolate chip cookie." 

While the Philodox can see the shadow of guilt, or not, they must use some other means to compel the Target to reveal the source of their guilt. This Gift is taught by any spirit associated with Justice.

System: 
The Player spends 2 Points of Energy/Gnosis and makes a successful roll. The Garou must look at the Target and concentrate for one full turn, using all of their senses to bring the truth to the surface. If the Target has failed to resist, the Target must admit to whether or not they feel any sort of guilt. The Target may confess whatever the source of guilt is, or keep it to themselves if they wish. But the Target must admit whether or not they are feeling guilt.



: RANK 6 Philodox - Bond Breaker (Mental Attack)

  • Base Roll: 80
  • Energy/Gnosis Cost: 10
  • Damage: 30
  • Mods: Occult, Primal Urge
  • Duration: Scene
  • Resist: Willpower
  • Permanent Affects: 
    • +1 Mental Attack
  • Temporary Affects:
    • Choice of: A) Permanently break another's Mental Bond or B) Become immune to any supernatural coercion and bonds for the duration of the scene (select Self as Target).

Description:
This Gift shatters all types of mental bonds. From the blood bond or domination abilities of a Vampire to a mages mind control or a Half Moon's Geas. Those who know this gift can use it on any being that is bound or dominated by the mental will of another, including themselves. They can also use this Gift preemptively to gain immunity to any mental coercion. However, this Gift is not without it's dangers. Severing a mental bond can do serious damage to the afflicted as such bonds are rooted deep in the victim's psyche. This Gift is granted by an Incarna or other powerful spirit.

System: 
The Player must announce in Local Chat how they wish to use this Gift: 

  1. To permanently break the mental bond of another, or
  2. To become immune to any supernatural coercion and bonds for the duration of the scene.

The Player spends 10 Points of Energy/Gnosis and makes a successful roll. If A is selected, the Garou using this Gift may break another's mystic compulsion by touching the Target. The Target will always attempt to resist, even if he/she/they wants the bond to be broken. If the Target fails to resist, the bond is immediately broken and the Target suffers 30 HP of damage.If B is selected, the Garou is automatically immune to any supernatural coercion, save from any being more powerful than an Incarna, for the duration of the scene. 


: RANK 6 Philodox - Mental Shield (Mental Attack)

  • Base Roll: 80
  • Energy/Gnosis Cost: 10
  • Damage: 30
  • Mods: Occult, Primal Urge
  • Duration: Scene
  • Resist: Willpower
  • Permanent Affects: 
    • +1 Mental Defense
  • Temporary Affects:
    • Become immune to any supernatural coercion and bonds for the duration of the scene (select Self as Target).

Description:
This Gift creates an impenetrable and unbreakable mental shield around the mind of the Garou, preventing any type of mental coercion, influence or control. While this does not prevent forms of emotional influence, it will protect the Garou from outside sources, supernatural or mundane, from controlling the Garou's mind.

System:
The Player spends 10 points of Energy/Gnosis and makes a successful roll. For the duration of the scene, any type of ability, Gift, chemical or other influences that affect the mind will always fail when used against the Garou.